Devlog 2.1 - Animations
Devlog 2.1 - Adding Animations
Devlog for the game 'Into the Mist', a game project/assignment for KIT109.
Player Animations
We added animations for the player. To do this we added the animator component to the player game object. The character sprite is the red hooded protagonist credit to Penzila [1]. The animations that we add are the following, Idle animation (Figure. 1), walk animation (Figure. 2), attack animation (Figure. 3), death animation (Figure. 4). The code for the animations are inspired by the KIT109 tutorials code.
Enemies Animations
We also add animations to the enemy. At this point, there are only two type of enemy, a bat and a slime. We added the animator component to the enemy (prefab) game object. The art/sprite for the enemies are from [2]. For both bat and slime enemy, we add, Idle animation (Figure. 5), walk animation (Figure. 6), attack animation (Figure. 7), death animation (Figure. 8).
Improvement to the animations:
Adding animations when taking damage for both player and enemy. With taking damage animation, the user can easily knows what is happening in a turn, which will be significantly improve the gameplay and playing experience. To do this, we will make a new taking damage animation for both player and enemies. (nothing fancy, just add more animation and state in the animator).
Feedback from Peer Review
Make the character and enemies looking to the right direction when walking or attacking. I agree with this feedback, as it could significantly improve the movement (it will make the movement and attack much smother). Probably will add this in the polish section (if I have the time to do it :) ).
Reference
[1] https://penzilla.itch.io/hooded-protagonist
[2] https://assetstore.unity.com/packages/2d/characters/enemy-galore-1-pixel-art-208...
Into the Mist
A game project for a unity course
More posts
- Game Project ImplementationMay 25, 2024
- Devlog - UI/PolishMay 23, 2024
- Devlog - Presentation and GraphicsMay 17, 2024
- Devlog 3.2 - Player, Enemy, and InteractionsMay 11, 2024
- Devlog 3.1 Inventory System and ItemsMay 11, 2024
- Devlog - Basic Level Blocking with Procedural Level GenerationMay 03, 2024
- Devlog - Player MovementApr 26, 2024
- Into the Mist - Game ConceptApr 19, 2024
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