Devlog - UI/Polish
Devlog: UI/Polish
Devlog for the game 'Into the Mist', a game project/assignment for KIT109.
UI/Polish
This week, we added polish to the UI for the player health information and game turn (Figure. 1). To implement this, we utilized the canvas game object and added a script to change the text based on the health info script and game manager script which records the game state. Furthermore, we add a go back to menu button (Figure. 2). Implementing the back to menu button uses the button component. The KIT109 Tutorials code inspires the code for all UI and buttons.
Figure. 1 Game state UI, player HP UI, and back to menu button.
Figure. 2 Go back to menu button.Improvements and Alternatives Implementation
We want to make many improvements, namely, a simple health bar for the enemy, UI for the item descriptions, extra details on the movement UI (range of enemies' attack), etc. Another thing I would like to add is a loading screen and a tutorial scene, where the user can learn all of the basic controls. As for alternative implementation, we could make the player health UI a heart UI.
Feedback from Peer Review
I got many feedback and ideas from other people, and the feedback was mainly positive. However, some are insightful and might be able to make the game better:
Adding a description for items and enemies
I agree with adding extra descriptions for the items and enemies, as users need that information to make a good decision. To implement this, I would make a UI that pops up when a mouse is hovering over a particular item/enemy. We would surely implement this in the future if we have the time.
Adding sounds
Adding sound to the game is a significant enhancement. It not only makes the gameplay more immersive but also significantly boosts the fun factor.
Files
Into the Mist
A game project for a unity course
More posts
- Game Project ImplementationMay 25, 2024
- Devlog - Presentation and GraphicsMay 17, 2024
- Devlog 3.2 - Player, Enemy, and InteractionsMay 11, 2024
- Devlog 3.1 Inventory System and ItemsMay 11, 2024
- Devlog 2.1 - AnimationsMay 11, 2024
- Devlog - Basic Level Blocking with Procedural Level GenerationMay 03, 2024
- Devlog - Player MovementApr 26, 2024
- Into the Mist - Game ConceptApr 19, 2024
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